screenTile.imageType = screenType;
screenTile.connectedUp = (flags & 8) > 0;
screenTile.connectedDown = (flags & 4) > 0;
screenTile.connectedLeft = (flags & 2) > 0;
screenTile.connectedRight = (flags & 1) > 0;
screenTile.refreshNextTick(true);
}
break;
case C_UPDATE_TELEMETRY:
tile = player.worldObj.getTileEntity((Integer) this.data.get(0), (Integer) this.data.get(1), (Integer) this.data.get(2));
if (tile instanceof TileEntityTelemetry)