Examples of recompile()


Examples of org.h2.table.TableView.recompile()

            recompileSuccessful = false;
            for (Table obj : getAllTablesAndViews(false)) {
                if (obj instanceof TableView) {
                    TableView view = (TableView) obj;
                    if (view.isInvalid()) {
                        view.recompile(session, true);
                        if (!view.isInvalid()) {
                            recompileSuccessful = true;
                        }
                    }
                }
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Examples of org.h2.table.TableView.recompile()

        // this is not a problem, it is just nice to see the newest plan
        for (Table obj : getAllTablesAndViews(false)) {
            if (obj instanceof TableView) {
                TableView view = (TableView) obj;
                if (!view.isInvalid()) {
                    view.recompile(systemSession, true);
                }
            }
        }
    }
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Examples of org.h2.table.TableView.recompile()

            recompileSuccessful = false;
            for (Table obj : getAllTablesAndViews(false)) {
                if (obj instanceof TableView) {
                    TableView view = (TableView) obj;
                    if (view.isInvalid()) {
                        view.recompile(session, true);
                        if (!view.isInvalid()) {
                            recompileSuccessful = true;
                        }
                    }
                }
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Examples of org.h2.table.TableView.recompile()

        // this is not a problem, it is just nice to see the newest plan
        for (Table obj : getAllTablesAndViews(false)) {
            if (obj instanceof TableView) {
                TableView view = (TableView) obj;
                if (!view.isInvalid()) {
                    view.recompile(systemSession, true);
                }
            }
        }
    }
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Examples of org.h2.table.TableView.recompile()

            for (Table obj : getAllTablesAndViews(false)) {
                if (obj instanceof TableView) {
                    TableView view = (TableView) obj;
                    if (view.isInvalid()) {
                        try {
                            view.recompile(session);
                        } catch (DbException e) {
                            // ignore
                        }
                        if (!view.isInvalid()) {
                            recompileSuccessful = true;
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Examples of org.h2.table.TableView.recompile()

        for (Table obj : getAllTablesAndViews(false)) {
            if (obj instanceof TableView) {
                TableView view = (TableView) obj;
                if (!view.isInvalid()) {
                    try {
                        view.recompile(systemSession);
                    } catch (DbException e) {
                        // ignore
                    }
                }
            }
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Examples of org.lealone.dbobject.table.TableView.recompile()

            recompileSuccessful = false;
            for (Table obj : getAllTablesAndViews(false)) {
                if (obj instanceof TableView) {
                    TableView view = (TableView) obj;
                    if (view.isInvalid()) {
                        view.recompile(session, true);
                        if (!view.isInvalid()) {
                            recompileSuccessful = true;
                        }
                    }
                }
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Examples of org.lealone.dbobject.table.TableView.recompile()

        // this is not a problem, it is just nice to see the newest plan
        for (Table obj : getAllTablesAndViews(false)) {
            if (obj instanceof TableView) {
                TableView view = (TableView) obj;
                if (!view.isInvalid()) {
                    view.recompile(systemSession, true);
                }
            }
        }
    }
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Examples of org.terasology.rendering.assets.shader.Shader.recompile()

    private GLSLMaterial prepareAndStoreShaderProgramInstance(String title, ShaderParameters params) {
        String uri = "engine:" + title;
        Shader shader = Assets.getShader(uri);
        checkNotNull(shader, "Failed to resolve %s", uri);
        shader.recompile();
        GLSLMaterial material = Assets.generateAsset(new AssetUri(AssetType.MATERIAL, "engine:prog." + title), new MaterialData(shader), GLSLMaterial.class);
        material.setShaderParameters(params);

        return material;
    }
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