if(projection == null || being1==being2) {
return false; // if they aren't colliding
}
if(projection.x==0 && Math.abs(projection.y)<smallerBeingHeight) {
projection.sub(makeVector(0, smallerBeingHeight * sign(projection.y)));
MassedBeing.addImpulseCollision(biggerBeing, smallerBeing, projection);
return true;
} else if (projection.y==0 && Math.abs(projection.x)<smallerBeingWidth) {
projection.sub(makeVector(smallerBeingWidth * sign(projection.x), 0));
MassedBeing.addImpulseCollision(biggerBeing, smallerBeing, projection);