// move
javax.vecmath.Vector3d vector = new javax.vecmath.Vector3d( dt*speed.x, dt*speed.y, dt*speed.z );
Transformable subjectTransformable = subject.getTransformableValue();
try {
vector = subjectTransformable.preventPassingThroughOtherObjects( vector, 2 );
} catch( Throwable t ) {
//pass
}
subjectTransformable.moveRightNow( vector );
/*