Examples of prevVariant()


Examples of com.sgfj.SGFNodeIterator.prevVariant()

                            }
                            // k = 0 is valid good variant number, so in while it's >= 0
                            do {
                                if ((i.current().bits & mask) != 0)
                                    k--;
                            } while (k >= 0 && i.prevVariant(true) != null);

                            SGFMove variantMove = i.current().getMoveProperty();
                            game.play(variantMove.x, variantMove.y, variantMove.color);
                            snd.playStoneSound(game.colorToPlay == Board.WHITE);
                            // show response
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Examples of com.sgfj.SGFNodeIterator.prevVariant()

                    {
                        SGFNodeIterator i = game.kifuLastMove().iterator();
                        // skip to node with some variants
                        while (i.prev(true) != null
                                && i.nextVariant(false) == null
                                && i.prevVariant(false) == null)
                            // DO NOTHING
                            ;
                        if (!(i.nextVariant(false) == null && i.prevVariant(false) == null)
                                && i.current() != game.kifuLastMove()) {
                            // play game to found node
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Examples of com.sgfj.SGFNodeIterator.prevVariant()

                        while (i.prev(true) != null
                                && i.nextVariant(false) == null
                                && i.prevVariant(false) == null)
                            // DO NOTHING
                            ;
                        if (!(i.nextVariant(false) == null && i.prevVariant(false) == null)
                                && i.current() != game.kifuLastMove()) {
                            // play game to found node
                            while (i.current() != game.kifuLastMove())
                                game.prev();
                            notify = true;
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Examples of com.sgfj.SGFNodeIterator.prevVariant()

                    {
                        SGFNodeIterator i = game.kifuLastMove().iterator();
                        // skip to node with some variants
                        while (i.next(true) != null
                                && i.nextVariant(false) == null
                                && i.prevVariant(false) == null)
                            // DO NOTHING
                            ;
                        if (!(i.nextVariant(false) == null && i.prevVariant(false) == null)
                                && i.current() != game.kifuLastMove()) {
                            // play game to found node
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Examples of com.sgfj.SGFNodeIterator.prevVariant()

                        while (i.next(true) != null
                                && i.nextVariant(false) == null
                                && i.prevVariant(false) == null)
                            // DO NOTHING
                            ;
                        if (!(i.nextVariant(false) == null && i.prevVariant(false) == null)
                                && i.current() != game.kifuLastMove()) {
                            // play game to found node
                            while (i.current() != game.kifuLastMove())
                                game.next();
                            notify = true;
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Examples of com.sgfj.SGFNodeIterator.prevVariant()

                int depth = 0;
                SGFNodeIterator i = game.kifuLastMove().iterator();
                do {
                    SGFNodeIterator ii = i.current().iterator();
                    int varNumber = 0;
                    while (ii.prevVariant(true) != null)
                        varNumber++;
                    variants.push(new Integer(varNumber));
                    depth++;
                } while (i.prev(true) != null);
                dout.writeShort(depth);
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Examples of com.sgfj.SGFNodeIterator.prevVariant()

                int depth = 0;
                SGFNodeIterator i = game.kifuLastMove().iterator();
                do {
                    SGFNodeIterator ii = i.current().iterator();
                    int varNumber = 0;
                    while (ii.prevVariant(true) != null)
                        varNumber++;
                    variants.push(new Integer(varNumber));
                    depth++;
                } while (i.prev(true) != null);
                dout.writeShort(depth);
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Examples of com.sgfj.SGFNodeIterator.prevVariant()

                            }
                            // k = 0 is valid good variant number, so in while it's >= 0
                            do {
                                if ((i.current().bits & mask) != 0)
                                    k--;
                            } while (k >= 0 && i.prevVariant(true) != null);

                            SGFMove variantMove = i.current().getMoveProperty();
                            game.play(variantMove.x, variantMove.y, variantMove.color);
                            snd.playStoneSound(game.colorToPlay == Board.WHITE);
                            // show response
View Full Code Here

Examples of com.sgfj.SGFNodeIterator.prevVariant()

                    {
                        SGFNodeIterator i = game.kifuLastMove().iterator();
                        // skip to node with some variants
                        while (i.prev(true) != null
                                && i.nextVariant(false) == null
                                && i.prevVariant(false) == null)
                            // DO NOTHING
                            ;
                        if (!(i.nextVariant(false) == null && i.prevVariant(false) == null)
                                && i.current() != game.kifuLastMove()) {
                            // play game to found node
View Full Code Here

Examples of com.sgfj.SGFNodeIterator.prevVariant()

                        while (i.prev(true) != null
                                && i.nextVariant(false) == null
                                && i.prevVariant(false) == null)
                            // DO NOTHING
                            ;
                        if (!(i.nextVariant(false) == null && i.prevVariant(false) == null)
                                && i.current() != game.kifuLastMove()) {
                            // play game to found node
                            while (i.current() != game.kifuLastMove())
                                game.prev();
                            notify = true;
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