for (ForgeDirection side : ForgeDirection.VALID_DIRECTIONS)
{
i.setBounds( fso( side, lowX, ForgeDirection.WEST ), fso( side, lowY, ForgeDirection.DOWN ), fso( side, lowZ, ForgeDirection.NORTH ),
fso( side, highX, ForgeDirection.EAST ), fso( side, highY, ForgeDirection.UP ), fso( side, highZ, ForgeDirection.SOUTH ) );
i.prepareBounds( renderer );
boolean LocalEmit = emitsLight;
if ( blk instanceof BlockCraftingMonitor && !ct.getForward().equals( side ) )
LocalEmit = false;