*/
public static void doFakeEntityExplosion(EntityPlayer entityplayer)
{
World world = entityplayer.worldObj;
world.spawnParticle("hugeexplosion", entityplayer.posX, entityplayer.posY, entityplayer.posZ, 0.0D, 0.0D, 0.0D);
world.playSoundAtEntity(entityplayer, "random.explode", 1.0F, 1.0F);
}
/**
* Creates a fake explosion at the declared coords, with only sounds and effects. No damage is caused to either blocks or the player.
* @param world - world where the explosion will occur