// Have to do it this way, because not all block directions are valid for smoke
world.playEffect(location, Effect.SMOKE, BlockFace.SOUTH_EAST);
world.playEffect(location, Effect.SMOKE, BlockFace.SOUTH);
world.playEffect(location, Effect.SMOKE, BlockFace.SOUTH_WEST);
world.playEffect(location, Effect.SMOKE, BlockFace.EAST);
world.playEffect(location, Effect.SMOKE, BlockFace.SELF);
world.playEffect(location, Effect.SMOKE, BlockFace.WEST);
world.playEffect(location, Effect.SMOKE, BlockFace.NORTH_EAST);
world.playEffect(location, Effect.SMOKE, BlockFace.NORTH);
world.playEffect(location, Effect.SMOKE, BlockFace.NORTH_WEST);