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Adaptor.AudioPlayer.play()
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au.edu.mq.itec802.cardGame.blackjack.BlackjackGame.play()
Simulates the entire game (core method)
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bs.sound.SoundManager.play()
Plays a sound. This method returns immediately.
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ch.qos.logback.core.joran.spi.EventPlayer.play()
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chrriis.dj.nativeswing.swtimpl.components.VLCPlaylist.play()
Start playing the playlist.
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classes.MP3.play()
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codeanticode.gsvideo.GSMovie.play()
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com.allen_sauer.gwt.voices.client.Sound.play()
Play (or restart) this sound. This methods returns {@literal false} when the sound could not beplayed. This could happen because the sound system has not yet been initialized, there are no available sound channels, or any number of other reasons. A return value of {@literal true}indicates that the sound probably played. However, this cannot be known with certainty.
@return {@literal false} if the sound could not be played, {@literal true} otherwise
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com.badlogic.gdx.audio.Sound.play()
Plays the sound. If the sound is already playing, it will be played again, concurrently.
@return the id of the sound instance.
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com.bergerkiller.bukkit.tc.utils.Effect.play()
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com.golden.gamedev.engine.BaseAudioRenderer.play()
Stops currently played audio and begins playback of specified audio file.
@param audiofile the audio file to be played by this renderer.
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com.google.gwt.dom.client.AudioElement.play()
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com.google.mockwebserver.MockWebServer.play()
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com.jitcaforwin.extended.api.internal.CD.play()
Plays this CD.
@throws JitcaException if an error occurs.
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com.jme3.audio.AudioNode.play()
Start playing the audio.
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com.jme3.cinematic.events.CinematicEvent.play()
Starts the animation
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com.kurento.kmf.media.PlayerEndpoint.play()
Starts to send data to the endpoint {@link MediaSource}
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com.sertaogames.cactus2d.components.AnimationComponent.play()
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com.sgfj.SGFNode.play()
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com.squareup.okhttp.mockwebserver.MockWebServer.play()
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com.svanloon.common.music.WavePlayer.play()
Document the play method
@param fileName
@throws IOException
@throws UnsupportedAudioFileException
@throws LineUnavailableException
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com.tinygo.logic.DocumentedGame.play()
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com.vaadin.ui.Audio.play()
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com.vaadin.ui.Video.play()
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com.volantis.xml.pipeline.sax.recorder.PipelinePlayer.play()
Play the previous recorded SAX events to the process.
It will update the {@link XMLPipelineContext} associated with thespecified process with information from the event stream. See {@link XMLPipelineFactory#createContextUpdatingProcess()}
This method can be called multiple times to replay the same stream of events over and over again.
@param process The process to which the events will be played.
@throws SAXException If there was a problem playing, or processing theevents.
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com.volantis.xml.sax.recorder.impl.recording.events.SAXEventType.play()
Plays the event through the specified player.
@param player The player through which the events should be played.
@throws SAXException If the events caused an error in the player orfurther down stream.
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de.codolith.Cinema.CinemaPlayer.play()
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de.yaams.rgssplayer.core.render.audio.core.ISoundFile.play()
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fr.valhalla.mailcheck.utils.SoundPlayer.play()
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games.stendhal.client.sound.SoundGroup.play()
plays a sound
@param soundName name of sound
@param layerLevel on which layer should the sound be played
@param area in which area is the sound hearable?
@param fadeInDuration time the sound will fade in
@param autoRepeat should the sound be played in a loop?
@param clone should the sound be cloned for manipulation?
@return a handle to the sound, so that it can be cancled in case of looped sounds
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java.applet.AudioClip.play()
Starts playing this audio clip. Each time this method is called, the clip is restarted from the beginning.
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javafx.animation.Animation.play()
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javafx.animation.FadeTransition.play()
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javafx.animation.ParallelTransition.play()
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javafx.animation.PauseTransition.play()
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javafx.animation.RotateTransition.play()
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javafx.animation.SequentialTransition.play()
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javafx.animation.Timeline.play()
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javafx.animation.Transition.play()
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javafx.animation.TranslateTransition.play()
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javafx.scene.media.AudioClip.play()
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javafx.scene.media.MediaPlayer.play()
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javax.microedition.m2g.SVGAnimator.play()
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javazoom.jl.player.Player.play()
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javazoom.jlgui.basicplayer.BasicController.play()
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javazoom.jlgui.basicplayer.BasicPlayer.play()
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jm.gui.cpn.JmMidiPlayer.play()
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jm.midi.MidiSynth.play()
Plays the jMusic score data via the JavaSound MIDI synthesizer
@param Score score - data to change to SMF
@throws Exception
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jpianotrain.midi.MidiThread.play()
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main.arrays_06.aufgabe2.GameBoard.play()
@param choice
@return
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net.bnubot.util.music.MusicController.play()
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net.sf.jiga.xtended.impl.Animation.play()
starts playing this animation. Actually the animator is incremented or decreased, depending on reverse playerStatus. if it is called more than once it will safely manage to get it to continue (start time will be updated !) even if it has been stopped or paused. The sound FX will be played when the animator comes to set frame index for the sound if any available.
@see #sfx_frame
@see #setSfx(String,boolean,int)
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net.sf.jiga.xtended.impl.game.gl.AnimationGLHandler.play()
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net.sourceforge.marathon.api.IPlayer.play()
Begin playing the controlled script if it is currently paused (as is the case when it is first created). This call will not wait until the script has finished execution, rather it will always return immediately.
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org.bff.javampd.MPDPlayer.play()
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org.cipango.media.Player.play()
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org.encog.examples.nonlinear.basicstrategy.blackjack.Table.play()
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org.gnubridge.core.Deal.play()
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org.gstreamer.Pipeline.play()
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org.gstreamer.elements.PlayBin2.play()
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org.jfugue.Player.play()
Plays a pattern by setting up a Renderer and feeding the pattern to it.
@param pattern the pattern to play
@see MidiRenderer
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org.mobicents.examples.media.Announcement.play()
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org.newdawn.slick.Sound.play()
Play this sound effect at default volume and pitch
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org.open2jam.sound.Sound.play()
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org.openstreetmap.josm.gui.layer.markerlayer.AudioMarker.play()
Starts playing the audio associated with the marker offset by the given amount
@param after : seconds after marker where playing should start
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org.pushingpixels.trident.Timeline.play()
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org.red5.server.api.stream.ISubscriberStream.play()
Start playing.
@throws IOException if an IO error occurred while starting to play the stream
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pair.trivia.a20130524.Game.play()
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paulscode.sound.SoundSystem.play()
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presage.Simulation.play()
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quicktime.std.movies.MovieController.play()
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se.despotify.client.player.Player.play()
Play a track in a background thread.
@param track A {@link se.despotify.domain.media.Track} object identifying the track to be played.
@param listener event listener
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smack.down.Action.play()
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smack.down.tricksters.TakeTheShinies.play()
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sounds.Sound.play()
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sounds.WavSound.play()
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stanfordlogic.game.Gamer.play()
Think about the next move and return it.
@param prevMoves The moves just made, or nil if none (first move).
@return A triple containing: the move, an explanation (or null) and a taunt (or null).
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toxi.audio.AudioSource.play()
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uk.co.caprica.vlcj.player.MediaPlayer.play()
Begin play-back.
If called when the play-back is paused, the play-back will resume from the current position.
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uk.co.caprica.vlcj.player.embedded.EmbeddedMediaPlayer.play()
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uk.co.caprica.vlcj.player.list.MediaListPlayer.play()
Play the media list.
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uk.co.caprica.vlcj.player.manager.MediaManager.play()