if (IGame.Phase.PHASE_DEPLOYMENT == clientgui
.getClient().game.getPhase()) {
clientgui
.systemMessage(Messages
.getString(
"MechDisplay.willSwitchAtStart", new Object[] { m.getName(), m.pendingMode().getDisplayableName() }));//$NON-NLS-1$
} else {
clientgui
.systemMessage(Messages
.getString(
"MechDisplay.willSwitchAtEnd", new Object[] { m.getName(), m.pendingMode().getDisplayableName() }));//$NON-NLS-1$