pack.PackFixed(BurstSpeedMin, false, 8, 8);
pack.PackFixed(BurstSpeedMax, false, 8, 8);
pack.PackBits(BurstPartCount, 8);
pack.PackFixed(AngularVelocity.X, true, 8, 7);
pack.PackFixed(AngularVelocity.Y, true, 8, 7);
pack.PackFixed(AngularVelocity.Z, true, 8, 7);
pack.PackFixed(PartAcceleration.X, true, 8, 7);
pack.PackFixed(PartAcceleration.Y, true, 8, 7);
pack.PackFixed(PartAcceleration.Z, true, 8, 7);
pack.PackUUID(Texture);
pack.PackUUID(Target);