public void setup() {
FastRandom rand = new FastRandom(0L);
rawEntityData = Lists.newArrayList();
for (int i = 0; i < 1000; ++i) {
List<Component> entityData = Lists.newArrayList();
if (rand.nextFloat() < 0.75f) {
entityData.add(new LocationComponent());
}
if (rand.nextFloat() < 0.5f) {
entityData.add(new MeshComponent());
}