Package org.terasology.utilities.random

Examples of org.terasology.utilities.random.FastRandom.nextFloat()


    public void setup() {
        FastRandom rand = new FastRandom(0L);
        rawEntityData = Lists.newArrayList();
        for (int i = 0; i < 1000; ++i) {
            List<Component> entityData = Lists.newArrayList();
            if (rand.nextFloat() < 0.75f) {
                entityData.add(new LocationComponent());
            }
            if (rand.nextFloat() < 0.5f) {
                entityData.add(new MeshComponent());
            }
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        for (int i = 0; i < 1000; ++i) {
            List<Component> entityData = Lists.newArrayList();
            if (rand.nextFloat() < 0.75f) {
                entityData.add(new LocationComponent());
            }
            if (rand.nextFloat() < 0.5f) {
                entityData.add(new MeshComponent());
            }
            if (rand.nextFloat() < 0.5f) {
                entityData.add(new InventoryComponent());
            }
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                entityData.add(new LocationComponent());
            }
            if (rand.nextFloat() < 0.5f) {
                entityData.add(new MeshComponent());
            }
            if (rand.nextFloat() < 0.5f) {
                entityData.add(new InventoryComponent());
            }
            if (rand.nextFloat() < 0.25f) {
                entityData.add(new BlockComponent());
            }
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                entityData.add(new MeshComponent());
            }
            if (rand.nextFloat() < 0.5f) {
                entityData.add(new InventoryComponent());
            }
            if (rand.nextFloat() < 0.25f) {
                entityData.add(new BlockComponent());
            }
            rawEntityData.add(entityData);
        }
    }
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    public void setup() {
        FastRandom rand = new FastRandom(0L);
        rawEntityData = Lists.newArrayList();
        for (int i = 0; i < 1000; ++i) {
            List<Component> entityData = Lists.newArrayList();
            if (rand.nextFloat() < 0.75f) {
                entityData.add(new LocationComponent());
            }
            if (rand.nextFloat() < 0.5f) {
                entityData.add(new MeshComponent());
            }
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        for (int i = 0; i < 1000; ++i) {
            List<Component> entityData = Lists.newArrayList();
            if (rand.nextFloat() < 0.75f) {
                entityData.add(new LocationComponent());
            }
            if (rand.nextFloat() < 0.5f) {
                entityData.add(new MeshComponent());
            }
            if (rand.nextFloat() < 0.5f) {
                entityData.add(new InventoryComponent());
            }
View Full Code Here

                entityData.add(new LocationComponent());
            }
            if (rand.nextFloat() < 0.5f) {
                entityData.add(new MeshComponent());
            }
            if (rand.nextFloat() < 0.5f) {
                entityData.add(new InventoryComponent());
            }
            if (rand.nextFloat() < 0.25f) {
                entityData.add(new BlockComponent());
            }
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                entityData.add(new MeshComponent());
            }
            if (rand.nextFloat() < 0.5f) {
                entityData.add(new InventoryComponent());
            }
            if (rand.nextFloat() < 0.25f) {
                entityData.add(new BlockComponent());
            }
            rawEntityData.add(entityData);
        }
View Full Code Here

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