private void onPlayBlockDamageCommon(BlockFamily family, Vector3f location) {
EntityBuilder builder = entityManager.newBuilder("engine:defaultBlockParticles");
builder.getComponent(LocationComponent.class).setWorldPosition(location);
builder.getComponent(BlockParticleEffectComponent.class).blockType = family;
builder.build();
if (family.getArchetypeBlock().isDebrisOnDestroy()) {
EntityBuilder dustBuilder = entityManager.newBuilder("engine:dustEffect");
dustBuilder.getComponent(LocationComponent.class).setWorldPosition(location);
dustBuilder.build();