temple.setRandom(random);
final World world = chunk.getWorld();
final int x = chunk.getBlockX(random);
final int z = chunk.getBlockZ(random);
if (temple.canPlaceObject(world, x, 0, z)) {
temple.placeObject(world, x, 0, z);
}
}
public void setOdd(int odd) {
this.odd = odd;