return;
}
if (random.nextInt(odd) != 0) {
return;
}
final Temple temple = new Temple();
temple.setRandom(random);
final World world = chunk.getWorld();
final int x = chunk.getBlockX(random);
final int z = chunk.getBlockZ(random);
if (temple.canPlaceObject(world, x, 0, z)) {
temple.placeObject(world, x, 0, z);
}
}