// Validate initiale state...
mouse.moveTo("toolWindow.rb.Tool 1");
mouse.click(InteractiveMouse.Type.LEFT);
interactiveUI.delay(1000);
mouse.moveTo("toolWindow.floatingButton.Tool 1");
mouse.click(InteractiveMouse.Type.LEFT);
interactiveUI.delay(1000);
interactiveUI.importRoot("toolWindow.floating.window.Tool 1");