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all[i].render(g); n++; } } g.clearClip(); GL.glPopMatrix(); } /** * ����Ѻ update �����ŵ������ *
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GL.glPushMatrix(); g.setClip((int) screenX, (int) screenY, (int) width, (int) height); g.translate(screenX - x, screenY - y); paint(g); g.clearClip(); GL.glPopMatrix(); if (renderSet != null) render(renderSet, g); if (borderColor != null) {