public void render(ActorSet actorSet, Graphics g) {
// ��� actor �������� view ����Ҵ
Actor all[] = actorSet.toActorArray();
vrect.setBounds(x, y, width, height);
n = 0;
SGL GL = Renderer.get();
GL.glPushMatrix();
g.setClip((int) screenX, (int) screenY, (int) width,
(int) height);
g.translate(screenX - x, screenY - y);
for (int i = 0; i < all.length; i++) {
if (all[i].isDead())
continue;
if (all[i].isVisible() && isInView(all[i])) {
all[i].render(g);
n++;
}
}
g.clearClip();
GL.glPopMatrix();
}