//Transform in 3d coordinates
mouseX /= -graphDrawable.draggingMarker[0];
mouseY /= -graphDrawable.draggingMarker[1];
//Set stepVector for zooming, direction of camera and norm of step
cameraVector.normalize();
Vec3f stepVec = cameraVector.times(step);
cameraLocation[0] += stepVec.x();
cameraLocation[1] += stepVec.y();
cameraLocation[2] += stepVec.z();