events.add(Events.call, Events.nextPlayer);
events.add(Events.call, Events.nextPlayer);
events.add(Events.check, Events.newRound, Events.newCommunityCards, Events.nextPlayer);
try {
gameControl.call(game.getCurrentPlayer());
gameControl.call(game.getCurrentPlayer());
gameControl.check(game.getCurrentPlayer());
} catch (IllegalActionException e) {
fail(e.getMessage());
}