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// go through the behaviors and invoke IBehavior.afterRender List behaviors = item.getBehaviors(); for (Iterator i = behaviors.iterator(); i.hasNext();) { IBehavior behavior = (IBehavior)i.next(); behavior.afterRender(item); } } }); // }
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for (Iterator i = behaviors.iterator(); i.hasNext();) { IBehavior behavior = (IBehavior)i.next(); if (isBehaviorAccepted(behavior)) { behavior.afterRender(this); } } } }
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for (Iterator<IBehavior> i = behaviors.iterator(); i.hasNext();) { IBehavior behavior = i.next(); if (isBehaviorAccepted(behavior)) { behavior.afterRender(this); } } } }
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