Package org.apache.commons.math3.random

Examples of org.apache.commons.math3.random.ISAACRandom.nextDouble()


    @Test
    public void testRandom() {
        final RandomGenerator random = new Well1024a(0x12faa818373ffe90l);
        final UnitSphereRandomVectorGenerator sr = new UnitSphereRandomVectorGenerator(2, random);
        for (int i = 0; i < 500; ++i) {
            double d = 25 * random.nextDouble();
            double refRadius = 10 * random.nextDouble();
            Vector2D refCenter = new Vector2D(d, new Vector2D(sr.nextVector()));
            List<Vector2D> support = new ArrayList<Vector2D>();
            for (int j = 0; j < 3; ++j) {
                support.add(new Vector2D(1.0, refCenter, refRadius, new Vector2D(sr.nextVector())));
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    public void testRandom() {
        final RandomGenerator random = new Well1024a(0x12faa818373ffe90l);
        final UnitSphereRandomVectorGenerator sr = new UnitSphereRandomVectorGenerator(2, random);
        for (int i = 0; i < 500; ++i) {
            double d = 25 * random.nextDouble();
            double refRadius = 10 * random.nextDouble();
            Vector2D refCenter = new Vector2D(d, new Vector2D(sr.nextVector()));
            List<Vector2D> support = new ArrayList<Vector2D>();
            for (int j = 0; j < 3; ++j) {
                support.add(new Vector2D(1.0, refCenter, refRadius, new Vector2D(sr.nextVector())));
            }
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        RandomGenerator random = new Well1024a(0x16992fc4294bf2f1l);
        UnitSphereRandomVectorGenerator sphRandom = new UnitSphereRandomVectorGenerator(3, random);
        for (int i = 0; i < 100; ++i) {

            Rotation r = new Rotation(new Vector3D(sphRandom.nextVector()),
                                      FastMath.PI * random.nextDouble());
            Transform<Sphere2D, Sphere1D> t = Circle.getTransform(r);

            S2Point  p = new S2Point(new Vector3D(sphRandom.nextVector()));
            S2Point tp = (S2Point) t.apply(p);
            Assert.assertEquals(0.0, r.applyTo(p.getVector()).distance(tp.getVector()), 1.0e-10);
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            Assert.assertEquals(0.0, r.applyTo(c.getPole()).distance(tc.getPole()),   1.0e-10);
            Assert.assertEquals(0.0, r.applyTo(c.getXAxis()).distance(tc.getXAxis()), 1.0e-10);
            Assert.assertEquals(0.0, r.applyTo(c.getYAxis()).distance(tc.getYAxis()), 1.0e-10);
            Assert.assertEquals(c.getTolerance(), ((Circle) t.apply(c)).getTolerance(), 1.0e-10);

            SubLimitAngle  sub = new LimitAngle(new S1Point(MathUtils.TWO_PI * random.nextDouble()),
                                                random.nextBoolean(), 1.0e-10).wholeHyperplane();
            Vector3D psub = c.getPointAt(((LimitAngle) sub.getHyperplane()).getLocation().getAlpha());
            SubLimitAngle tsub = (SubLimitAngle) t.apply(sub, c, tc);
            Vector3D ptsub = tc.getPointAt(((LimitAngle) tsub.getHyperplane()).getLocation().getAlpha());
            Assert.assertEquals(0.0, r.applyTo(psub).distance(ptsub), 1.0e-10);
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    @Test
    public void testRandom() {
        final RandomGenerator random = new Well1024a(0xd015982e9f31ee04l);
        final UnitSphereRandomVectorGenerator sr = new UnitSphereRandomVectorGenerator(3, random);
        for (int i = 0; i < 100; ++i) {
            double d = 25 * random.nextDouble();
            double refRadius = 10 * random.nextDouble();
            Vector3D refCenter = new Vector3D(d, new Vector3D(sr.nextVector()));
            List<Vector3D> support = new ArrayList<Vector3D>();
            for (int j = 0; j < 5; ++j) {
                support.add(new Vector3D(1.0, refCenter, refRadius, new Vector3D(sr.nextVector())));
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    public void testRandom() {
        final RandomGenerator random = new Well1024a(0xd015982e9f31ee04l);
        final UnitSphereRandomVectorGenerator sr = new UnitSphereRandomVectorGenerator(3, random);
        for (int i = 0; i < 100; ++i) {
            double d = 25 * random.nextDouble();
            double refRadius = 10 * random.nextDouble();
            Vector3D refCenter = new Vector3D(d, new Vector3D(sr.nextVector()));
            List<Vector3D> support = new ArrayList<Vector3D>();
            for (int j = 0; j < 5; ++j) {
                support.add(new Vector3D(1.0, refCenter, refRadius, new Vector3D(sr.nextVector())));
            }
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        // create the cloud container
        List<Vector2D> points = new ArrayList<Vector2D>(size);
        // fill the cloud with a random distribution of points
        for (int i = 0; i < size; i++) {
            points.add(new Vector2D(FastMath.round(random.nextDouble() * 400 + 100),
                    FastMath.round(random.nextDouble() * 400 + 100)));
        }
       
        return points;
    }
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        // create the cloud container
        List<Vector2D> points = new ArrayList<Vector2D>(size);
        // fill the cloud with a random distribution of points
        for (int i = 0; i < size; i++) {
            points.add(new Vector2D(FastMath.round(random.nextDouble() * 400 + 100),
                    FastMath.round(random.nextDouble() * 400 + 100)));
        }
       
        return points;
    }

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        final RandomGenerator random = GeneticAlgorithm.getRandomGenerator();

        for (int index = 0; index < length; index++) {

            if (random.nextDouble() < ratio) {
                // swap the bits -> take other parent
                child1Rep.add(parent2Rep.get(index));
                child2Rep.add(parent1Rep.get(index));
            } else {
                child1Rep.add(parent1Rep.get(index));
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        // we compare accurate versus naive dot product implementations
        // on regular vectors (i.e. not extreme cases like in the previous test)
        Well1024a random = new Well1024a(553267312521321234l);

        for (int i = 0; i < 10000; ++i) {
            final double ux = 1e17 * random.nextDouble();
            final double uy = 1e17 * random.nextDouble();
            final double uz = 1e17 * random.nextDouble();
            final double vx = 1e17 * random.nextDouble();
            final double vy = 1e17 * random.nextDouble();
            final double vz = 1e17 * random.nextDouble();
 
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