c.attackerLands = vMatch.getLand(opponent);
c.blockerLands = vMatch.getLand(player);
CardSimList blocker = vMatch.getBattlefield(player).getSubListByType("Creature");
blocker = blocker.removeActivateable();
//blocker = vMatch.removeAllreadyBlocking(blocker);
blocker = blocker.onlyTapstate(false);
CombatSimNew csim = new CombatSimNew(possibleAttackers, blocker, c, false);
int blockerHealth = vMatch.getLife(player);
// TEST new Attacking!