// Fix up the spawn location
wc.fixSpawnLocation();
// Call onLoad (it was ignored while initing to avoid chunk loads when finding spawn)
wc.onWorldLoad(world);
// Confirmation message
message(ChatColor.GREEN + "World '" + world.getName() + "' has been loaded and is ready for use!");
MyWorlds.plugin.log(Level.INFO, "World '"+ world.getName() + "' loaded.");
}