Examples of normalise()


Examples of eas.simulation.spatial.sim2D.physicalSimulation.physicsEngine.net.phys2d.math.Vector2f.normalise()

    Vector2f startB = vertsB[intersection.edgeB];
    Vector2f endB = vertsB[(intersection.edgeB + 1) % vertsB.length];
   
    Vector2f normal = MathUtil.getNormal(startA, endA);
    normal.sub(MathUtil.getNormal(startB, endB));
    normal.normalise();
   
    contact.setNormal(normal);
    contact.setSeparation(0);
    contact.setFeature(new FeaturePair(intersection.edgeA, intersection.edgeB, 0, 0));
    contact.setPosition(intersection.position);
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Examples of eas.simulation.spatial.sim2D.physicalSimulation.physicsEngine.net.phys2d.math.Vector2f.normalise()

   */
  public boolean isActive() {
    if (body1.getPosition().distanceSquared(body2.getPosition()) < distance) {
      Vector2f to2 = new Vector2f(body2.getPosition());
      to2.sub(body1.getPosition());
      to2.normalise();
      Vector2f vel = new Vector2f(body1.getVelocity());
      vel.normalise();
      if (body1.getVelocity().dot(to2) < 0) {
        return true;
      }
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Examples of eas.simulation.spatial.sim2D.physicalSimulation.physicsEngine.net.phys2d.math.Vector2f.normalise()

    if (body1.getPosition().distanceSquared(body2.getPosition()) < distance) {
      Vector2f to2 = new Vector2f(body2.getPosition());
      to2.sub(body1.getPosition());
      to2.normalise();
      Vector2f vel = new Vector2f(body1.getVelocity());
      vel.normalise();
      if (body1.getVelocity().dot(to2) < 0) {
        return true;
      }
    }
   
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Examples of eas.simulation.spatial.sim2D.physicalSimulation.physicsEngine.net.phys2d.math.Vector2f.normalise()

   
    if ( distSquared < radiusSquared ) {
      contacts[0].setPosition(position);
      contacts[0].setFeature(new FeaturePair());
     
      normal.normalise();
      contacts[0].setNormal(normal);
     
      float separation = (float) Math.sqrt(distSquared) - circle.getRadius();
      contacts[0].setSeparation(separation);
     
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Examples of eas.simulation.spatial.sim2D.physicalSimulation.physicsEngine.net.phys2d.math.Vector2f.normalise()

    Vector2f startB = vertsB[intersection.edgeB];
    Vector2f endB = vertsB[(intersection.edgeB + 1) % vertsB.length];
   
    Vector2f normal = MathUtil.getNormal(startA, endA);
    normal.sub(MathUtil.getNormal(startB, endB));
    normal.normalise();
   
    contact.setNormal(normal);
    contact.setSeparation(0);
    contact.setFeature(new FeaturePair(intersection.edgeA, intersection.edgeB, 0, 0));
    contact.setPosition(intersection.position);
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Examples of eas.simulation.spatial.sim2D.physicalSimulation.physicsEngine.net.phys2d.math.Vector2f.normalise()

    }
   
    Vector2f normal = MathUtil.sub(bodyB.getPosition(),bodyA.getPosition());
    float sep = (circleA.getRadius() + circleB.getRadius()) - normal.length();

    normal.normalise();
    Vector2f pt = MathUtil.scale(normal, circleA.getRadius());
    pt.add(bodyA.getPosition());

    contacts[0].setSeparation(-sep);
    contacts[0].setPosition(pt);
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Examples of eas.simulation.spatial.sim2D.physicalSimulation.physicsEngine.net.phys2d.math.Vector2f.normalise()

       
        line.getClosestPoint(bodyB.getPosition(), pt);
        Vector2f normal = new Vector2f(bodyB.getPosition());
        normal.sub(pt);
        float sep = circle.getRadius() - normal.length();
        normal.normalise();
       
        contacts[noContacts].setSeparation(-sep);
        contacts[noContacts].setPosition(pt);
        contacts[noContacts].setNormal(normal);
        contacts[noContacts].setFeature(new FeaturePair());
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Examples of eas.simulation.spatial.sim2D.physicalSimulation.physicsEngine.net.phys2d.math.Vector2f.normalise()

   * @return The list of edges that can collide with the circle
   */
  protected int[][] getCollisionCandidates(Vector2f[] vertsA, ROVector2f centroid, float radius, ROVector2f circlePos) {
    Vector2f sweepDir = new Vector2f(centroid);
    sweepDir.sub(circlePos);
    sweepDir.normalise(); //TODO: this normalization might not be necessary
   
    EdgeSweep sweep = new EdgeSweep(sweepDir);//vertsA[0], true, true, dist);
   
    sweep.addVerticesToSweep(true, vertsA);
   
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Examples of eas.simulation.spatial.sim2D.physicalSimulation.physicsEngine.net.phys2d.math.Vector2f.normalise()

    for (int i=0;i<count;i++) {
      Vector2f vec = MathUtil.scale(contacts[i].getNormal(),-1);
      contacts[i].setNormal(vec);
     
      Vector2f pt = MathUtil.sub(contacts[i].getPosition(), circleBody.getPosition());
      pt.normalise();
      pt.scale(((Circle) circleBody.getShape()).getRadius());
      pt.add(circleBody.getPosition());
      contacts[i].setPosition(pt);
    }
   
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Examples of eas.simulation.spatial.sim2D.physicalSimulation.physicsEngine.net.phys2d.math.Vector2f.normalise()

   
    Line line = (Line) bodyA.getShape();
    Box box = (Box) bodyB.getShape();
   
    Vector2f lineVec = new Vector2f(line.getDX(), line.getDY());
    lineVec.normalise()
    Vector2f axis = new Vector2f(-line.getDY(), line.getDX());
    axis.normalise();
   
    Vector2f res = new Vector2f();
    line.getStart().projectOntoUnit(axis, res);
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