Package net.sf.l2j.gameserver.serverpackets

Examples of net.sf.l2j.gameserver.serverpackets.StatusUpdate.addAttribute()


      _log.fine("Learned skill " + _id + " for " + _requiredSp + " SP.");

    player.setSp(player.getSp() - _requiredSp);

    StatusUpdate su = new StatusUpdate(player.getObjectId());
    su.addAttribute(StatusUpdate.SP, player.getSp());
    player.sendPacket(su);

        SystemMessage sp = new SystemMessage(SystemMessageId.SP_DECREASED_S1);
        sp.addNumber(_requiredSp);
        sendPacket(sp);
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    {
      mp = maxmp;
    }
    getEffected().setCurrentMp(mp);
    StatusUpdate sump = new StatusUpdate(getEffected().getObjectId());
    sump.addAttribute(StatusUpdate.CUR_MP, (int)mp);
    getEffected().sendPacket(sump);
    return true;
  }
}
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    {
      hp = maxhp;
    }
    getEffected().setCurrentHp(hp);
    StatusUpdate suhp = new StatusUpdate(getEffected().getObjectId());
    suhp.addAttribute(StatusUpdate.CUR_HP, (int)hp);
    getEffected().sendPacket(suhp);
    return true;
  }
}
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      double hp = ((activeChar.getCurrentHp() + hpAdd) > activeChar.getMaxHp() ? activeChar.getMaxHp() : (activeChar.getCurrentHp() + hpAdd));

            activeChar.setCurrentHp(hp);

      StatusUpdate suhp = new StatusUpdate(activeChar.getObjectId());
      suhp.addAttribute(StatusUpdate.CUR_HP, (int)hp);
      activeChar.sendPacket(suhp);

            // Check to see if we should damage the target
            if (damage > 0 && (!target.isDead() || getTargetType() != SkillTargetType.TARGET_CORPSE_MOB))
            {
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        {
            cp = maxcp;
        }
        getEffected().setCurrentCp(cp);
        StatusUpdate sump = new StatusUpdate(getEffected().getObjectId());
        sump.addAttribute(StatusUpdate.CUR_CP, (int)cp);
        getEffected().sendPacket(sump);
        return true;
    }
}
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          }
      }
        player.sendPacket(new ItemList(player, false));

        StatusUpdate su = new StatusUpdate(player.getObjectId());
        su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
        player.sendPacket(su);
        su = null;

        // finally, give the tax to the castle...
    if (merchant.getIsInTown() && merchant.getCastle().getOwnerId() > 0)
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        sendPacket(new ItemList(this, false));
      }
     
      // Update current load as well
      StatusUpdate su = new StatusUpdate(getObjectId());
      su.addAttribute(StatusUpdate.CUR_LOAD, getCurrentLoad());
      sendPacket(su);
     
      // Cursed Weapon
      if (CursedWeaponsManager.getInstance().isCursed(newitem.getItemId()))
      {
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          sendPacket(new ItemList(this, false));
        }
       
        // Update current load as well
        StatusUpdate su = new StatusUpdate(getObjectId());
        su.addAttribute(StatusUpdate.CUR_LOAD, getCurrentLoad());
        sendPacket(su);
       
        // Cursed Weapon
        if (CursedWeaponsManager.getInstance().isCursed(item.getItemId()))
        {
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      sendPacket(new ItemList(this, false));
    }
   
    // Update current load as well
    StatusUpdate su = new StatusUpdate(getObjectId());
    su.addAttribute(StatusUpdate.CUR_LOAD, getCurrentLoad());
    sendPacket(su);
   
    // Sends message to client if requested
    if (sendMessage)
    {
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      sendPacket(new ItemList(this, false));
    }
   
    // Update current load as well
    StatusUpdate su = new StatusUpdate(getObjectId());
    su.addAttribute(StatusUpdate.CUR_LOAD, getCurrentLoad());
    sendPacket(su);
   
    // Sends message to client if requested
    if (sendMessage)
    {
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