Package net.sf.l2j.gameserver.serverpackets

Examples of net.sf.l2j.gameserver.serverpackets.InventoryUpdate.addItem()


                if (!Config.FORCE_INVENTORY_UPDATE)
                {
                    InventoryUpdate iu = new InventoryUpdate();
                    if (destroyItem.getCount() == 0) iu.addRemovedItem(destroyItem);
                    else iu.addModifiedItem(destroyItem);
                    iu.addItem(crystals);
                   
                    activeChar.sendPacket(iu);
                }
                else activeChar.sendPacket(new ItemList(activeChar, true));
           
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            // Equip player with this item (set its location)
            player.getInventory().equipItemAndRecord(item);

            // Add this Item in the InventoryUpdate Server->Client Packet
      playerIU.addItem(item);
    }

    // Send the InventoryUpdate Server->Client Packet to the player
        // Add Items in player inventory and equip them
    player.sendPacket(playerIU);
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    // Send inventory update packet
    if (!Config.FORCE_INVENTORY_UPDATE)
    {
      InventoryUpdate playerIU = new InventoryUpdate();
      playerIU.addItem(item);
      sendPacket(playerIU);
    }
    else
    {
      sendPacket(new ItemList(this, false));
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    // Send inventory update packet
    if (!Config.FORCE_INVENTORY_UPDATE)
    {
      InventoryUpdate playerIU = new InventoryUpdate();
      playerIU.addItem(invitem);
      sendPacket(playerIU);
    }
    else
    {
      sendPacket(new ItemList(this, false));
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      // Send update packet
      if (!Config.FORCE_INVENTORY_UPDATE)
      {
        InventoryUpdate iu = new InventoryUpdate();
        iu.addItem(_inventory.getAdenaInstance());
        sendPacket(iu);
      }
      else
      {
        sendPacket(new ItemList(this, false));
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      // Send update packet
      if (!Config.FORCE_INVENTORY_UPDATE)
      {
        InventoryUpdate iu = new InventoryUpdate();
        iu.addItem(adenaItem);
        sendPacket(iu);
      }
      else
      {
        sendPacket(new ItemList(this, false));
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      _inventory.addAncientAdena(process, count, this, reference);
     
      if (!Config.FORCE_INVENTORY_UPDATE)
      {
        InventoryUpdate iu = new InventoryUpdate();
        iu.addItem(_inventory.getAncientAdenaInstance());
        sendPacket(iu);
      }
      else
      {
        sendPacket(new ItemList(this, false));
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      _inventory.reduceAncientAdena(process, count, this, reference);
     
      if (!Config.FORCE_INVENTORY_UPDATE)
      {
        InventoryUpdate iu = new InventoryUpdate();
        iu.addItem(ancientAdenaItem);
        sendPacket(iu);
      }
      else
      {
        sendPacket(new ItemList(this, false));
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      // Send inventory update packet
      if (!Config.FORCE_INVENTORY_UPDATE)
      {
        InventoryUpdate playerIU = new InventoryUpdate();
        playerIU.addItem(newitem);
        sendPacket(playerIU);
      }
      else
      {
        sendPacket(new ItemList(this, false));
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        // Send inventory update packet
        if (!Config.FORCE_INVENTORY_UPDATE)
        {
          InventoryUpdate playerIU = new InventoryUpdate();
          playerIU.addItem(item);
          sendPacket(playerIU);
        }
        else
        {
          sendPacket(new ItemList(this, false));
View Full Code Here

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