if (boat == null) return;
GetOnVehicle Gon = new GetOnVehicle(activeChar,boat,_x,_y,_z);
activeChar.setInBoatPosition(new Point3D(_x,_y,_z));
activeChar.getPosition().setXYZ(boat.getPosition().getX(),boat.getPosition().getY(),boat.getPosition().getZ());
activeChar.broadcastPacket(Gon);
activeChar.revalidateZone(true);
}