if ((RenderingSceneGL._GLgetLoadState(cursor) & RenderingSceneGL._GLLOADSTATE_Cleared) != 0) {
RenderingSceneGL._GLloadAnim(cursor, (RenderingSceneGL) getRenderingScene(), RenderingSceneGL.PTY_ANIM);
}
AnimationGLHandler hdr = Animation._GLHandlers.getHandler(cursor);
hdr.play();
hdr.runValidate();
Animation._GLRenderAnimation((RenderingSceneGL) g, hdr, cursor.getBounds(new Rectangle()), z, 0, null, null, null, GLGeom.getCWrgbaColors(getRenderingScene().getForeground(), alpha));
GL11.glMatrixMode(GL11.GL_MODELVIEW);
GL11.glPopMatrix();
}
monitor0.notify();