Package net.sf.jiga.xtended.impl.game.gl

Examples of net.sf.jiga.xtended.impl.game.gl.AnimationGLHandler.runValidate()


                    if ((RenderingSceneGL._GLgetLoadState(cursor) & RenderingSceneGL._GLLOADSTATE_Cleared) != 0) {
                        RenderingSceneGL._GLloadAnim(cursor, (RenderingSceneGL) getRenderingScene(), RenderingSceneGL.PTY_ANIM);
                    }
                    AnimationGLHandler hdr = Animation._GLHandlers.getHandler(cursor);
                    hdr.play();
                    hdr.runValidate();
                    Animation._GLRenderAnimation((RenderingSceneGL) g, hdr, cursor.getBounds(new Rectangle()), z, 0, null, null, null, GLGeom.getCWrgbaColors(getRenderingScene().getForeground(), alpha));
                    GL11.glMatrixMode(GL11.GL_MODELVIEW);
                    GL11.glPopMatrix();
                }
                monitor0.notify();
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            GLanim(animsID_default, frameRate, true);
        }
        AnimationGLHandler anim = GLcurrentAnim;
        if (anim instanceof AnimationGLHandler) {
            refreshAnimProperties(null, anim, reversed, frameRate, null);
            anim.runValidate();
        }
    }

    /**
     * @see AnimationGLHandler#setFadersEnabled(boolean)
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