* @see Sprite#_GLRenderSprite(RenderingSceneGL, Object, Rectangle, double,
* int, Point, Color, int, DoubleBuffer, DoubleBuffer, DoubleBuffer)
*/
public static void _GLRenderModel(RenderingSceneGL gld, Model model, Rectangle bounds, double z, int fx, Point fx_loc, Color fx_color, int transform, DoubleBuffer scale, DoubleBuffer rotate, DoubleBuffer translate) {
AnimationGLHandler anim = model.GLgetCurrentAnim();
if (anim != null) {
if ((RenderingSceneGL._GLgetLoadState(model) & RenderingSceneGL._GLLOADSTATE_Loaded) != 0) {
if (DebugMap._getInstance().isDebuggerEnabled(Model.class)) {
System.out.println(">>>>>>>>>>>>>>>>GL render Model " + model.hash + "...");
}