* @param vertsB The vertices of polygon B
* @return the maximum penetration depth along the given normal
*/
public static float getPenetrationDepth(Intersection in, Intersection out, Vector2f normal, Vector2f[] vertsA, Vector2f[] vertsB) {
Vector2f sweepdir = new Vector2f(out.position);
sweepdir.sub(in.position);
PenetrationSweep ps = new PenetrationSweep(normal, sweepdir, in.position, out.position);
//TODO: most penetrations are very simple, similar to:
// \ + |