+ dir.offsetY, station.z()
+ dir.offsetZ);
if (nearbyTile != null && nearbyTile instanceof IFluidHandler) {
IFluidHandler handler = (IFluidHandler) nearbyTile;
FluidStack drainable = handler.drain(station.side, 1, false);
// TODO: there is no account taken for the filter on the
// gate here. See LoadFluid, GotoStationToLoad and Load for
// items as well.
if (drainable != null