this.getRemoteEntity().move((LivingEntity)this.m_target.getBukkitEntity(), this.getRemoteEntity().getSpeed());
}
this.m_attackTick = Math.max(this.m_attackTick - 1, 0);
double minDist = entity.width * 2 * entity.width * 2;
if(this.m_attackTick <= 0 && entity.e(this.m_target.locX, this.m_target.boundingBox.b, this.m_target.locZ) <= minDist)
{
this.m_attackTick = 20;
if(entity.be() != null)
this.getEntityHandle().aR();