Package de.kumpelblase2.remoteentities.api.thinking.goals

Source Code of de.kumpelblase2.remoteentities.api.thinking.goals.DesireOcelotAttack

package de.kumpelblase2.remoteentities.api.thinking.goals;

import net.minecraft.server.v1_7_R1.EntityLiving;
import org.bukkit.entity.Entity;
import de.kumpelblase2.remoteentities.api.RemoteEntity;
import de.kumpelblase2.remoteentities.api.thinking.DesireBase;
import de.kumpelblase2.remoteentities.api.thinking.DesireType;
import de.kumpelblase2.remoteentities.utilities.NMSUtil;

/**
* Using this desire the entity will deal damage like ocelots do.
*/
public class DesireOcelotAttack extends DesireBase
{
  protected int m_attackTick;
  protected EntityLiving m_target;

  @Deprecated
  public DesireOcelotAttack(RemoteEntity inEntity)
  {
    super(inEntity);
    this.m_type = DesireType.FULL_CONCENTRATION;
  }

  public DesireOcelotAttack()
  {
    super();
    this.m_type = DesireType.FULL_CONCENTRATION;
  }

  @Override
  public boolean shouldExecute()
  {
    if(this.getEntityHandle() == null)
      return false;

    EntityLiving target = NMSUtil.getGoalTarget(this.getEntityHandle());
    if(target == null)
      return false;

    this.m_target = target;
    return false;
  }

  @Override
  public boolean canContinue()
  {
    return this.m_target.isAlive() && (this.getEntityHandle().e(this.m_target) <= 225 && (!this.getNavigation().g() || this.shouldExecute()));
  }

  @Override
  public void stopExecuting()
  {
    this.m_target = null;
    this.getNavigation().h();
  }

  @Override
  public boolean update()
  {
    EntityLiving entity = this.getEntityHandle();
    NMSUtil.getControllerLook(this.getEntityHandle()).a(this.m_target, 30, 30);
    double minDist = entity.width * entity.width * 4;
    double dist = entity.e(this.m_target.locX, this.m_target.boundingBox.b, this.m_target.locZ);
    float speed = 0.23F;

    if(dist > minDist && dist < 16)
      speed = 0.4F;
    else if(dist < 255)
      speed = 0.18F;

    this.getNavigation().a(this.m_target, speed);
    this.m_attackTick = Math.min(this.m_attackTick - 1, 0);
    if(dist <= minDist)
    {
      if(this.m_attackTick <= 0)
      {
        this.m_attackTick = 20;
        this.attack(this.m_target.getBukkitEntity());
      }
    }
    return true;
  }

  public void attack(Entity inEntity)
  {
    this.getEntityHandle().m(this.m_target);
  }
}
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