theProfiler.startSection("travel");
this.moveStrafing *= 0.98F;
this.moveForward *= 0.98F;
this.randomYawVelocity *= 0.9F;
this.moveEntityWithHeading(this.moveStrafing, this.moveForward);
theProfiler.endSection();
theProfiler.startSection("push");
if (!worldObj.isRemote) {
this.collideWithNearbyEntities();
}