tessellator.addVertex(PneumaticCraftUtils.cos[i] * (size + 0.1D), PneumaticCraftUtils.sin[i] * (size + 0.1D), 0);
}
tessellator.draw();
GL11.glRotatef(180, 0, 0, 1);
tessellator.startDrawing(GL11.GL_TRIANGLE_STRIP);
// tessellator.setColorRGBA_F(red, green, blue, alpha);
for(int i = 0; i < PneumaticCraftUtils.circlePoints / 4; i++) {
tessellator.addVertex(PneumaticCraftUtils.cos[i] * size, PneumaticCraftUtils.sin[i] * size, 0);
tessellator.addVertex(PneumaticCraftUtils.cos[i] * (size + 0.1D), PneumaticCraftUtils.sin[i] * (size + 0.1D), 0);
}