GL11.glTranslatef((float) d, (float) d1, (float) d2);
GL11.glRotatef(f, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(90F -bullet.prevRotationPitch - (bullet.rotationPitch - bullet.prevRotationPitch) * f1, 1.0F, 0.0F, 0.0F);
ModelBase model = (ModelBase) bullet.type.model;
if(model != null)
model.render(bullet, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);
GL11.glPopMatrix();
}
@Override
public void doRender(Entity entity, double d, double d1, double d2, float f, float f1)