Package com.flansmod.client.model

Source Code of com.flansmod.client.model.RenderParachute

package com.flansmod.client.model;

import org.lwjgl.opengl.GL11;

import net.minecraft.client.model.ModelBase;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.entity.Entity;
import net.minecraft.util.ResourceLocation;

import com.flansmod.client.FlansModResourceHandler;
import com.flansmod.common.tools.EntityParachute;

public class RenderParachute extends Render
{
  public RenderParachute()
  {
    shadowSize = 0.5F;
  }
 
  @Override
  public void doRender(Entity entity, double d0, double d1, double d2,
      float f, float f1)
  {
    bindEntityTexture(entity);
    GL11.glPushMatrix();
    GL11.glTranslatef((float) d0, (float) d1, (float) d2);
    GL11.glRotatef(-f, 0.0F, 1.0F, 0.0F);
    GL11.glRotatef(-entity.prevRotationPitch - (entity.rotationPitch - entity.prevRotationPitch) * f1, 1.0F, 0.0F, 0.0F);
    ModelBase model = ((EntityParachute)entity).type.model;
    model.render(entity, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);
    GL11.glPopMatrix();
  }

  @Override
  protected ResourceLocation getEntityTexture(Entity entity)
  {
    return FlansModResourceHandler.getTexture(((EntityParachute)entity).type);
  }

}
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