offsetX = (realWidth - maxWidth) / 2 + 2 + 5;
GL11.glDisable(GL11.GL_LIGHTING);
fontRenderer.drawString(amperes, offsetX - realWidth / 2, 1 + offsetY - realHeight / 2 - 1 * lineHeight, 1);
fontRenderer.drawString(voltage, offsetX - realWidth / 2, 1 + offsetY - realHeight / 2 + 0 * lineHeight, 1);
fontRenderer.drawString(watt, offsetX - realWidth / 2, 1 + offsetY - realHeight / 2 + 1 * lineHeight, 1);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
GL11.glDepthMask(true);
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);