if(ticksExisted > 120) {
GL11.glScaled(0.02D, 0.02D, 0.02D);
stat.render(-1, -1, partialTicks);
} else if(ticksExisted > 50) {
GL11.glScaled(0.02D, 0.02D, 0.02D);
fontRenderer.drawString("Acquiring Target...", 0, 0, 0x7F7F7F);
fontRenderer.drawString(targetAcquireProgress + "%", 37, 28, 0x002F00);
} else if(ticksExisted < -30) {
GL11.glScaled(0.03D, 0.03D, 0.03D);
stat.render(-1, -1, partialTicks);
fontRenderer.drawString("Lost Target!", 0, 0, 0xFF0000);