}
recipe.add(imageConversionWork, workerExecutorService);
recipe.add(glTextureUploadWork, glExecutorService, textureID);
recipe.add(idMapUpdateWork, workerExecutorService, identifier, textureID);
recipe.nextWork(recipe, inputStream);
if (wait) {
try {
recipe.loopPollResultingCallParams(glExecutorService);
}