Player player = (Player) withinTeamTurns.nextJumpshipElement();
GameTurn turn = null;
turn = new GameTurn.EntityClassTurn(player.getId(), GameTurn.CLASS_JUMPSHIP);
turns.addElement(turn);
} else if (withinTeamTurns.hasMoreWarshipElements()) {
Player player = (Player) withinTeamTurns.nextWarshipElement();
GameTurn turn = null;
turn = new GameTurn.EntityClassTurn(player.getId(), GameTurn.CLASS_WARSHIP);
turns.addElement(turn);
} else if (withinTeamTurns.hasMoreDropshipElements()) {
Player player = (Player) withinTeamTurns.nextDropshipElement();