Examples of nextVariant()


Examples of com.sgfj.SGFNodeIterator.nextVariant()

                case Canvas.KEY_NUM7:
                    {
                        SGFNodeIterator i = game.kifuLastMove().iterator();
                        // skip to node with some variants
                        while (i.prev(true) != null
                                && i.nextVariant(false) == null
                                && i.prevVariant(false) == null)
                            // DO NOTHING
                            ;
                        if (!(i.nextVariant(false) == null && i.prevVariant(false) == null)
                                && i.current() != game.kifuLastMove()) {
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Examples of com.sgfj.SGFNodeIterator.nextVariant()

                        while (i.prev(true) != null
                                && i.nextVariant(false) == null
                                && i.prevVariant(false) == null)
                            // DO NOTHING
                            ;
                        if (!(i.nextVariant(false) == null && i.prevVariant(false) == null)
                                && i.current() != game.kifuLastMove()) {
                            // play game to found node
                            while (i.current() != game.kifuLastMove())
                                game.prev();
                            notify = true;
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Examples of com.sgfj.SGFNodeIterator.nextVariant()

                case Canvas.KEY_NUM9:
                    {
                        SGFNodeIterator i = game.kifuLastMove().iterator();
                        // skip to node with some variants
                        while (i.next(true) != null
                                && i.nextVariant(false) == null
                                && i.prevVariant(false) == null)
                            // DO NOTHING
                            ;
                        if (!(i.nextVariant(false) == null && i.prevVariant(false) == null)
                                && i.current() != game.kifuLastMove()) {
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Examples of com.sgfj.SGFNodeIterator.nextVariant()

                        while (i.next(true) != null
                                && i.nextVariant(false) == null
                                && i.prevVariant(false) == null)
                            // DO NOTHING
                            ;
                        if (!(i.nextVariant(false) == null && i.prevVariant(false) == null)
                                && i.current() != game.kifuLastMove()) {
                            // play game to found node
                            while (i.current() != game.kifuLastMove())
                                game.next();
                            notify = true;
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Examples of com.sgfj.SGFNodeIterator.nextVariant()

            do {
                SGFNode node = i.current();
                if ((node.bits & SGFNode.GOOD_MOVE) != 0) {
                    return setCursor(node);
                }
            } while (i.nextVariant(true) != null);
            // no good moves found, set cursor to any move
            return setCursor(i.current());
        }
        return false;
    }
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Examples of com.sgfj.SGFNodeIterator.nextVariant()

                case Canvas.KEY_NUM7:
                    {
                        SGFNodeIterator i = game.kifuLastMove().iterator();
                        // skip to node with some variants
                        while (i.prev(true) != null
                                && i.nextVariant(false) == null
                                && i.prevVariant(false) == null)
                            // DO NOTHING
                            ;
                        if (!(i.nextVariant(false) == null && i.prevVariant(false) == null)
                                && i.current() != game.kifuLastMove()) {
View Full Code Here

Examples of com.sgfj.SGFNodeIterator.nextVariant()

                        while (i.prev(true) != null
                                && i.nextVariant(false) == null
                                && i.prevVariant(false) == null)
                            // DO NOTHING
                            ;
                        if (!(i.nextVariant(false) == null && i.prevVariant(false) == null)
                                && i.current() != game.kifuLastMove()) {
                            // play game to found node
                            while (i.current() != game.kifuLastMove())
                                game.prev();
                            notify = true;
View Full Code Here

Examples of com.sgfj.SGFNodeIterator.nextVariant()

                case Canvas.KEY_NUM9:
                    {
                        SGFNodeIterator i = game.kifuLastMove().iterator();
                        // skip to node with some variants
                        while (i.next(true) != null
                                && i.nextVariant(false) == null
                                && i.prevVariant(false) == null)
                            // DO NOTHING
                            ;
                        if (!(i.nextVariant(false) == null && i.prevVariant(false) == null)
                                && i.current() != game.kifuLastMove()) {
View Full Code Here

Examples of com.sgfj.SGFNodeIterator.nextVariant()

                        while (i.next(true) != null
                                && i.nextVariant(false) == null
                                && i.prevVariant(false) == null)
                            // DO NOTHING
                            ;
                        if (!(i.nextVariant(false) == null && i.prevVariant(false) == null)
                                && i.current() != game.kifuLastMove()) {
                            // play game to found node
                            while (i.current() != game.kifuLastMove())
                                game.next();
                            notify = true;
View Full Code Here

Examples of com.sgfj.SGFNodeIterator.nextVariant()

            //assertSame(p.getParent(), tree);
            assertNull(null, i.next(false));
            assertNull(null, i.prevVariant(false));
            //assertNotSame(p.getNext(), null);

            i.nextVariant(true);
            move = (SGFPointProperty) i.current().getProperty(SGFPropertyName.B);
            assertEquals(new SGFPointProperty(SGFPropertyName.B, new SGFPoint(4, 6)), move);
            assertFalse(i.current().hasProperty(SGFPropertyName.W));
            //assertSame(p.getParent(), tree);
            //assertSame(p.next(), null);
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