// Record this team for the next move.
prevTeam = team;
if (withinTeamTurns.hasMoreSpaceStationElements()) {
Player player = (Player) withinTeamTurns.nextSpaceStationElement();
GameTurn turn = null;
turn = new GameTurn.EntityClassTurn(player.getId(), GameTurn.CLASS_SPACE_STATION);
turns.addElement(turn);
} else if (withinTeamTurns.hasMoreJumpshipElements()) {
Player player = (Player) withinTeamTurns.nextJumpshipElement();