Player player = (Player) withinTeamTurns.nextDropshipElement();
GameTurn turn = null;
turn = new GameTurn.EntityClassTurn(player.getId(), GameTurn.CLASS_DROPSHIP);
turns.addElement(turn);
} else if (withinTeamTurns.hasMoreSmallCraftElements()) {
Player player = (Player) withinTeamTurns.nextSmallCraftElement();
GameTurn turn = null;
turn = new GameTurn.EntityClassTurn(player.getId(), GameTurn.CLASS_SMALL_CRAFT);
turns.addElement(turn);
}
// This may be a "placeholder" for a team without "normal" turns.