// Add the calculated number of "even" turns.
// Allow the player at least one "normal" turn before the
// "even" turns to help with loading infantry in deployment.
while ((numEven > 0) && withinTeamTurns.hasMoreEvenElements()) {
Player evenPlayer = (Player) withinTeamTurns.nextEvenElement();
turns.addElement(new GameTurn.EntityClassTurn(evenPlayer.getId(), evenMask));
numEven--;
}
}