Examples of nextEvenElement()


Examples of megamek.common.TurnVectors.nextEvenElement()

            // Add the calculated number of "even" turns.
            // Allow the player at least one "normal" turn before the
            // "even" turns to help with loading infantry in deployment.
            while ((numEven > 0) && withinTeamTurns.hasMoreEvenElements()) {
                Player evenPlayer = (Player) withinTeamTurns.nextEvenElement();
                turns.addElement(new GameTurn.EntityClassTurn(evenPlayer.getId(), evenMask));
                numEven--;
            }
        }
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