right++;
TileEntity newTile = vec.getTileEntityOnSide(this.worldObj, rightside);
if (newTile instanceof TileEntityScreen)
{
tile = (TileEntityScreen) newTile;
vec = vec.newVecSide(rightside);
}
else
{
System.out.println("Debug - connected right to a non-screen tile");
tile.connectedRight = false;