{
for (int i=0; i < qlst.length; i++)
{
if (qlst[i] == q)
{
qs = q.newQuestState(player);
//disabled by mr. becouse quest dialog only show on second click.
//if(qs.getState().getName().equalsIgnoreCase("completed"))
//{
if (!qs.getQuest().notifyTalk(this, qs))
return; // no need to show a window