if (analystResult.getReaction() == UIReaction.UIR_ACTION_RAISE){
Float ft = Float.parseFloat(surrogate);
//board.setHeroActionOnTurn(HeroActionOnTurn.HAOT_RAISE);
if (FloatEx.gt4(board.needAmountToCall(), ft) ||
FloatEx.equals4(board.needAmountToCall(), ft)){
board.setHeroActionOnTurn(HeroActionOnTurn.HAOT_CALL);
result = new AnalystResult(UIReaction.UIR_ACTION_CALL, "");
}else
if (FloatEx.equals4(ft, board.getPlayers().get(board.getHero()).getStack())){
//result = new AnalystResult(UIReaction.UIR_ACTION_RAISE, StringEx.float2str2(ft + board.needAmountToCall()));